Power Babies VR is an all-out nappy-slinging world domination war game that brings out the egotistical power-hungry toddler in all of us. Part VR game prototype, part political satire piece, the experience was made at a two-day hackathon in 2019. Power Babies VR puts you in the baby seat of the world’s most powerful toddlers […]
“We were awkward with each other. We no longer had the assumptions, the tracks and paths of our former relationship to guide us. Until we’d established the new assumptions we wouldn’t know quite what to do or say.” Margaret Atwood – the edible woman Originally the piece was called Cursory Glances. The reference was on reflected and […]
October 18th 2019 I led a one day hack with Fusebox Brighton and Arts Driva artists – exploring the history and architecture of Brighton’s newest Lane. Hannington Lane in Brighton is a temporal bridge. It is both the newest lane in Brighton (the first for 150 years), and it contains the oldest building in the […]
November 2000 saw a trip to Reserva Rio Guaycuyacu in Ecuador. Run by Jim and Meredith West Foyle, this incredible lowland tropical rainforest was home to me when i volunteered with them during one month. The reserve produces fruit trees and aims to work with local people to promote diversity of species and general improved […]
Gorba (Uprooted) is a multiplayer VR experience for the Oculus Quest that encourages the exchange of stories carried in virtual objects. It was created over 4 days for the 2022 StoryJam event in Utrecht, Netherlands in October 2022. The project was created in collaboration of Team B – four women with different backgrounds – Iran, […]
September 5th 2019 saw Stanley Taylor-Murray and myself take Holonspace to GOVR cafe in Brighton where we roped local graphic artist Etienne Le Comte to collaborate with us to create Holons using his artwork (see the picture in the gallery below). This was my first chance to teach someone in vigor to use the Holonspace workflow […]
Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
Working in collaboration with Sussex University Quantum Ion Technology group to develop a creative VR experience featuring the prototype Quantum computer being developed by the group. We’re busy at the National Quantum Technologies Showcase in London today with our #VR demo of the trapped ion #quantum computer in collaboration with @PhysicsAtSussex @SPQRsussex it’s going down […]
17th December 2020 Imaginary chef hats at the ready! Watch an absurd immersive game show, learn more about Inkibit and what we’ve been working on. Since our inception in October, we at Inkibit have been working on making VR more open and accessible to creatives, first-timers, organisations, developers and non-developers alike – demonstrating the enormous, […]
Three Sisters’ is an installation using fibre optics and plastic which looks towards pre-colonial native American traditions in planting to reveal stories about women and technology Corn, beans and squash are three inseparable sisters who according to Native American legend and folklore are the sustainers of life. Eaten together they provide all vital nutritional elements […]