When I’m walking home at night in the dark, I hold my key so it sticks out between my first and second finger in case I need to hit out at somebody. I stand up straight and tall, and put my hood up if I have one, so that from behind, it’s less obvious that […]
Gorba (Uprooted) is a multiplayer VR experience for the Oculus Quest that encourages the exchange of stories carried in virtual objects. It was created over 4 days for the 2022 StoryJam event in Utrecht, Netherlands in October 2022. The project was created in collaboration of Team B – four women with different backgrounds – Iran, […]
With Tanya Meditzky at ISEA 98, Manchester “The installation Stroke, by the Manchester artists Maf’j Alvarez and Tanya Meditzky (UK), got the viewer involved on a more subliminal level. After wandering in small cloth-lined spaces, I sat on a low stool to look at a screen through a hole in the wall. I put my […]
Mammary Mountain is an intimate performative, VR experience created in collaboration with artists Tara Baoth Mooney and Camille Baker that explores disease within the body through the experience of breast cancer. This innovative new artwork uses cutting-edge technology to creatively explore and expose women’s healthcare struggles, particularly the hidden experiences of breast cancer treatment, with […]
Warbells is an emotionally rich, interactive VR experience about loss, destruction and transformation, during a time of rapid global change. Commissioned by the Vorarlberg Museum in Austria, Warbells commemorates the end WW1 from a completely new perspective that lets you experience historical events, space and time in sound and vision. “War Bells is one of […]
Working with Artist Camille Baker on a prototype project around the female reproductive system. The piece is now live as a full version developed for the Oculus Quest and has been shown at various festivals and events by Camille. Visit the website https://inter-her.art Over several months in 2019, I worked with Camille to develop a series […]