Three Sisters’ is an installation using fibre optics and plastic which looks towards pre-colonial native American traditions in planting to reveal stories about women and technology Corn, beans and squash are three inseparable sisters who according to Native American legend and folklore are the sustainers of life. Eaten together they provide all vital nutritional elements […]
With Tanya Meditzky at The Lowry, 2000
A house for a fly is an intimate room scale VR experience that tells the story of Lila, a 6-year-old girl who discovers she is locked in a room with only a sleeping baby and a fly for to keep her company. Sweet and compelling, you are drawn into a bedroom in a rural mountain […]
Power Babies VR is an all-out nappy-slinging world domination war game that brings out the egotistical power-hungry toddler in all of us. Part VR game prototype, part political satire piece, the experience was made at a two-day hackathon in 2019. Power Babies VR puts you in the baby seat of the world’s most powerful toddlers […]
An evolution of Choice, Chance & Circumstance. Top image: Game played on the floor with improvised ‘beans’ made of pasta at Digihub art and chat Jan 2014 with 6 artists including Aharon, Selena, Simon McLennan, Rachel Cohen, Maf’j Alvarez, Johnny Marshall. Bottom image: A replaying of the game using the same pasta ‘beans’ by […]
With Tanya Meditzky at ISEA 98, Manchester “The installation Stroke, by the Manchester artists Maf’j Alvarez and Tanya Meditzky (UK), got the viewer involved on a more subliminal level. After wandering in small cloth-lined spaces, I sat on a low stool to look at a screen through a hole in the wall. I put my […]
Choice, Chance and Circumstance – Newcastle Graft, Waygood Gallery 2003 Choice, Chance and Circumstance is an ever drawing evolving game that brings people together to explore themes of decision-making, ownership, communication, boundaries, information and belief. The wider themes are of power and control on all scales from the individuals internal dialog with the world and […]
Warbells is an emotionally rich, interactive VR experience about loss, destruction and transformation, during a time of rapid global change. Commissioned by the Vorarlberg Museum in Austria, Warbells commemorates the end WW1 from a completely new perspective that lets you experience historical events, space and time in sound and vision. “War Bells is one of […]
Working in collaboration with Sussex University Quantum Ion Technology group to develop a creative VR experience featuring the prototype Quantum computer being developed by the group. We’re busy at the National Quantum Technologies Showcase in London today with our #VR demo of the trapped ion #quantum computer in collaboration with @PhysicsAtSussex @SPQRsussex it’s going down […]
“We were awkward with each other. We no longer had the assumptions, the tracks and paths of our former relationship to guide us. Until we’d established the new assumptions we wouldn’t know quite what to do or say.” Margaret Atwood – the edible woman Originally the piece was called Cursory Glances. The reference was on reflected and […]
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